Intro to Game Design (Game Jam)

INTRODUCTION TO GAME DESIGN FOR ABSOLUTE BEGINNERS AND PEOPLE WHO WANT TO PARTICIPATE IN THE HISARCS GAME JAM


Course content:

Section 1: Introduction
Section 2: 5 Main Objectives
Section 3: Level Design Principles
Section 4: Team Management
Section 5: Feeling of Progress
Section 6: Using Bosca Ceoil for Soundtrack
Section 7: Music Theory
Section 8: Using Pixil Art for Assets


Description:

We'll give you a brief introduction to game design and explain everything you need to know as a beginner. We've created the course for people who want to participate in our Game Jam, however, it is also suitable for beginners who want to know more about game design and get a hands on start in some of the platforms that are frequently used. This course covers 5 important concepts to know about game design, 10 principles of level design, interpreting the feeling of progression, music theory for gaming, the use of Bosca Ceoil for soundtracks and the use of Pixil Art for pixel asset design. After the completion of this course, you will be eligible to understand the design principles of a simple game for Game Jam. We highly encourage you to further your knowledge in game design after completing this course. We also encourage you to leave a constructive feedback so that this course could be updated and improved. This course is followed by the course on Unity game development and coding which will be available soon. 


**** If you are interested in game design and development, you may want to join to HisarCS Game Jam and practice your knowledge. (Visit our website for more information) *****



This course is for:

  • Beginner game development enthusiasts


Requirements:

  • There are no prerequisites for this course, anyone can complete it :)

Comments

Popular posts from this blog

Anti-Money Laundering Concepts: AML, KYC and Compliance

Microsoft Excel Masterclass for Business Managers

Artificial Intelligence (AI) in the Classroom